Age/Gender: 16, Male
Location: Bucks County, PA
Job: Game Developer
.dan kolbman
Newgrounds Stats
Whistle Status: Garbage
Exp. Points: 4,990 / 5,380
Exp. Rank #: 4,123
Voting Pow.: 6.35 votes
BBS Posts: 53 (0.03 per day)
Flash Reviews: 41
Music Reviews: 1
Trophies: 2
Stickers: 0
All Flash Reviews
41 Reviews | 10 w/ Responses
There are lots of things you can improve here. One would be to fix up the opponents. Another would be to fix up the tracks some. I got slowed down a lot because it said I was off road when I really was just closer to the side. You could add a tournament or something to spice it up a bit and give the player something more to play for. If you really wanted, you could make upgrades and all so you can fix up your own sleigh.
GamePlay: 7
Balance: 5
Learning Curve: 4
Story: -
Author's Response:
LOL Great review! Thank you! I'll try to make things better next time. Really usefull review!
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Having six keys right off the start was kind of confusing. Maybe you should bump up the number of keys needed as you progress.
Other than the difficulties, there needs to be a bigger variety of songs for each difficulty.
-dank
Author's Response:
Then again many are saying the difficulty is too easy. According to this average, my game incorporates mediocore difficulty songs which of course, take getting used to at first. Ill try to make some more variety in songs for the sequel.
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The engine is simply amazing, but yet it is not a balanced game.
1) The 'bad' power-ups out numbered the 'good' ones. That made it feel more of a chance/luck game.
2) It appears as if it shot down random colors, though I can't be sure of that. You should make every experience close to the same for every level. This will add a learning-curve which it doesn't seem to have.
3) More on the learning-curve: Create difficulty levels (build them in to the engine) and create high-score tables for all of the levels and difficulties
It is amazing what you/AS3 can do. I can't wait to get my hands on it.
-dank
After the third series of white flashes, I thought I was going to start foaming from the mouth and roll all over the floor. ;)
Author's Response:
ya well for part 1, there's an equal number of bad an good powerups, as well as a few neutral ones.
Good:
all green
mega mode
bad:
all red
strobe
neutral:
fast
slow
all big
for part 2, ya the colors are random. I didn't think that would be much of a problem though
3. Good idea. I'll consider it if I make a sequal (90% not happening)
lol I did give a seizure warning
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No one wants to seee the same thing over and over and over again.
Just changing the graphics dosn't make it any different either.
Author's Response:
Or so you would think.
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It looks as if it's lazyboy ispired if you even know who he is.
But anyway it's short.
Add some more on to it.
Author's Response:
Of course I know LazyBoy he is a great animator. It was more inspired by my friend the great Artie-Milano if you know who he is.
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that was soooo screwd!!!
I love it!!
Author's Response:
Lol you scared me for a second :)
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even though it was crap it was funny
the dudes looked like they were dead to
Author's Response:
Well, thanks for saying it was crap....or no wait. thanks for the 7? i dunno what ever.
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I liked the health fish and the motion blur whan you moved fast
they gave it a nice touch
Author's Response:
Yeah the motion blur is rad, thanks!
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un-doubtably a great engine
but it lacks in somthing...
Author's Response:
You reckon? Hmmmmmmmmm........
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it was nothing but a bunch of bad tweens and drawings that look like they came from paint
Author's Response:
This is NOT constructive criticism. This is simply the stuff that causes Flash authors to fall into a state of depression!
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