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5 Game Reviews w/ Response

All 22 Reviews

Decent Game

There are lots of things you can improve here. One would be to fix up the opponents. Another would be to fix up the tracks some. I got slowed down a lot because it said I was off road when I really was just closer to the side. You could add a tournament or something to spice it up a bit and give the player something more to play for. If you really wanted, you could make upgrades and all so you can fix up your own sleigh.

GamePlay: 7
Balance: 5
Learning Curve: 4
Story: -

hipapatuk responds:

LOL Great review! Thank you! I'll try to make things better next time. Really usefull review!

Too hard for me

Having six keys right off the start was kind of confusing. Maybe you should bump up the number of keys needed as you progress.
Other than the difficulties, there needs to be a bigger variety of songs for each difficulty.

-dank

Coolio-Niato responds:

Then again many are saying the difficulty is too easy. According to this average, my game incorporates mediocore difficulty songs which of course, take getting used to at first. Ill try to make some more variety in songs for the sequel.

A very nice engine.

The engine is simply amazing, but yet it is not a balanced game.
1) The 'bad' power-ups out numbered the 'good' ones. That made it feel more of a chance/luck game.

2) It appears as if it shot down random colors, though I can't be sure of that. You should make every experience close to the same for every level. This will add a learning-curve which it doesn't seem to have.

3) More on the learning-curve: Create difficulty levels (build them in to the engine) and create high-score tables for all of the levels and difficulties

It is amazing what you/AS3 can do. I can't wait to get my hands on it.

-dank

After the third series of white flashes, I thought I was going to start foaming from the mouth and roll all over the floor. ;)

Glaiel-Gamer responds:

ya well for part 1, there's an equal number of bad an good powerups, as well as a few neutral ones.

Good:
all green
mega mode

bad:
all red
strobe

neutral:
fast
slow
all big

for part 2, ya the colors are random. I didn't think that would be much of a problem though

3. Good idea. I'll consider it if I make a sequal (90% not happening)

lol I did give a seizure warning

very cool

I liked the health fish and the motion blur whan you moved fast
they gave it a nice touch

zipperdeaf responds:

Yeah the motion blur is rad, thanks!

7.5

un-doubtably a great engine
but it lacks in somthing...

Denvish responds:

You reckon? Hmmmmmmmmm........

Former Flash author/mage.

Male

Game Developer

Philly

Joined on 10/11/05

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